Implements backend multiplexed WebSocket server on /mux endpoint:
- Add mux-protocol.ts with ClientMessage and ServerMessage types
- Create TerminalManager class for managing PTY processes independently
- Implement mux-websocket.ts with attachMuxWebSocket() function
- Wire mux server into existing direct-terminal-ws server
- Support multiple terminals over single persistent WebSocket connection
- Implement 50KB ring buffer for background terminal output
- Add heartbeat and reconnection logic
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: event-driven live tab titles and favicons via SSE
Switch tab titles and favicons from polling to real-time SSE updates:
- Extend useSessionEvents to expose sseAttentionLevels map from SSE
snapshots (server-computed, includes full PR state)
- Refactor DynamicFavicon to use SSE attention levels instead of
recomputing from the full sessions array (which has stale PR data
between refreshes)
- Add useSSESessionActivity hook for session detail page to update
document.title emoji immediately on activity change
- Add live dashboard title showing count of sessions needing attention
- Update PullRequestsPage to use new DynamicFavicon API
Closes#115
* fix: seed initial attention levels to avoid stale favicon/title on first render
Accept initialAttentionLevels parameter in useSessionEvents so callers
can seed the attention map from initialSessions via getAttentionLevel().
This prevents the favicon and dashboard title from briefly showing
"all clear" before the first SSE snapshot arrives.
* fix: add EventSource mock to session page test for SSE hook compatibility
* fix: reset stale activity state when sessionId changes in useSSESessionActivity
Add sessionId to the effect dependency array and reset state to null at
the start of each effect run so callers that reuse the hook with a
different sessionId don't see the previous session's activity.
* fix: reset sseAttentionLevels on initialSessions change to prevent stale data on project switch
The reset action now accepts an optional sseAttentionLevels field. When
initialSessions changes (e.g., project switch via sidebar), the dispatch
passes the current initialAttentionLevels via ref so the favicon and
dashboard title reflect the new project immediately rather than showing
stale attention data until the first SSE snapshot.
* feat: add CI failure detail notifications in lifecycle manager
When CI fails on a PR, the lifecycle manager now fetches individual check
details (names, statuses, URLs) and sends them to the worker session.
This complements the existing static reaction message with actionable
debugging information.
Flow:
- On first transition to ci_failed: static reaction message fires (existing)
- On next poll: detailed CI failure info with check names and URLs dispatched
- Fingerprinting prevents re-sending the same failure set
- New/changed failures trigger fresh detailed notifications
- Tracking metadata cleared when PR is merged/closed or CI passes
Follows the same deduplication pattern as maybeDispatchReviewBacklog().
* fix: send CI details directly to avoid consuming reaction retry budget
The detailed CI failure dispatch now uses sessionManager.send() directly
instead of executeReaction(), so it doesn't increment the ci-failed
reaction tracker. This prevents low retries/escalateAfter settings from
causing premature escalation before the agent receives failure details.
The transition reaction still owns escalation; the detailed dispatch is
purely informational follow-up delivery.
* feat: add merge conflict notifications in lifecycle manager
Adds maybeDispatchMergeConflicts() that detects merge conflicts from
the PR enrichment cache or getMergeability() and notifies the worker
session. Conflicts are dispatched independently of session status since
they can coexist with ci_failed, changes_requested, etc.
- Uses the existing merge-conflicts reaction config
- Dispatches once per conflict occurrence (tracks lastMergeConflictDispatched)
- Clears tracking when conflicts resolve, allowing re-dispatch if they recur
- Sends directly via sessionManager.send() (same pattern as CI details)
* fix: use CICheck type instead of inline type declaration
Replace inline Array<{ name, status, url, conclusion }> with the
existing CICheck type from ./types.js for formatCIFailureMessage and
the checks variable in maybeDispatchCIFailureDetails.
* fix: resolve no-useless-assignment lint error in merge conflict check
Declare hasConflicts without initial value since both branches of the
if/else assign to it before it's read.
* feat: show agent notification state in session page blockers
The blockers section on both SessionDetail (IssuesList) and SessionCard
(alert pills) now shows whether the agent has been notified about each
blocker. Reads lifecycle manager dispatch metadata:
- lastCIFailureDispatchHash for CI failures
- lastMergeConflictDispatched for merge conflicts
- lastPendingReviewDispatchHash for review comments
Displays "agent notified" indicator next to blockers where the lifecycle
manager has already forwarded the issue to the worker session.
* fix: use lifecycle status as fallback for blockers when PR data is stale
The blockers section now uses the lifecycle manager's session status
metadata as a source of truth when PR enrichment data hasn't caught up.
PR enrichment uses a 5-min cache and can timeout or be rate-limited,
causing blockers to show stale/incorrect state.
Changes:
- IssuesList and getAlerts now check metadata["status"] (lifecycle
manager state) alongside PR enrichment data
- CI failing: shown when pr.ciStatus is "failing" OR lifecycle status
is "ci_failed"
- Changes requested: shown when pr.reviewDecision matches OR lifecycle
status is "changes_requested"
- Merge conflicts: shown when pr.mergeability.noConflicts is false OR
lifecycle dispatch metadata indicates conflicts were detected
* fix: fall back to getMergeability when cached hasConflicts is undefined
When PREnrichmentData has hasConflicts as undefined (the field is typed
as boolean | undefined), the previous check treated it as no conflicts.
Now falls through to the getMergeability() call instead.
* test: add coverage for CI/conflict notify action and recovery paths
- Test CI tracking clears when CI recovers to passing
- Test notify action for CI failure details (human notification path)
- Test notify action for merge conflicts (human notification path)
These cover the previously uncovered notify action branches and the
CI recovery cleanup path in the lifecycle manager.
* fix: resolve typecheck error in CI recovery test
writeMetadata requires SessionMetadata type which doesn't include
custom keys like lastCIFailureFingerprint. Rewrote the test to use
setupCheck and let the lifecycle manager set tracking metadata
naturally through the CI failure flow, then verify cleanup on recovery.
* fix: don't use dispatch metadata for conflict detection in UI
lastMergeConflictDispatched lingers after conflicts resolve until the
lifecycle manager's next poll clears it. Using it as a conflict signal
caused stale "merge conflict" alerts. Now only pr.mergeability.noConflicts
drives conflict detection; the metadata is only used for the "agent
notified" badge.
* fix: use Promise.allSettled for dispatch functions to avoid orphaned rejections
Promise.all rejects immediately on first failure, leaving in-flight
promises unmonitored. Promise.allSettled waits for all to complete.
Fixes @typescript-eslint/no-dynamic-delete lint error in api-routes.test.ts
which was breaking Lint, Typecheck, and the onboarding build check.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- centralize project existence check via validateConfiguredProject
(Object.hasOwn) and apply to spawn, issues, verify, orchestrators routes
- add AbortController (1.5s) to runtime terminal config fetch in DirectTerminal
- add runtimeFetchDone flag to prevent repeated fetches on reconnect
- restore resolveDashboardProjectFilter fallback to getPrimaryProjectId()
- expand runtime terminal endpoint tests (defaults, invalid ports, proxy path)
- add validation.test.ts covering prototype-chain bypass cases
- add undefined case test for resolveDashboardProjectFilter
- update changeset with full list of changes for npm publish
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Light mode --color-status-ready: #5B7EF8 → #5e6ad2 (DESIGN.md specifies darker shade for light backgrounds)
- Light mode --color-tint-red: rgba(207,34,46,...) → rgba(220,38,38,...) to match new #dc2626
- Dark mode --color-tint-red: rgba(255,123,114,...) → rgba(239,68,68,...) to match new #ef4444
- ActivityDot.tsx: update hardcoded bg tints — active gets green rgba(34,197,94,0.1), ready gets blue rgba(91,126,248,0.1)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Exposes connectionStatus ("connected" | "reconnecting" | "disconnected")
from useSessionEvents via onopen/onerror EventSource handlers, and renders
a fixed ConnectionBar at the top of the viewport that shows a pulsing amber
bar while reconnecting and a red 32px "Offline · tap to retry" bar when
disconnected.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- ToastProvider now clears its setTimeout in a useEffect cleanup to prevent
memory leaks when the component unmounts while a toast is still pending.
- BottomSheet adds a focus trap on the sheet element so keyboard users cannot
Tab out of the dialog; focus is also set to the first focusable element
(Cancel button) when the sheet opens.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Quick-reply UI was invisible on mobile viewports 480–767px wide because
its styles were scoped to @media (max-width: 480px). Moved all
.quick-reply* rules into the @media (max-width: 767px) block so the
component renders correctly across the full mobile range.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>