kdl_parser/collada_urdf/include/collada_urdf/collada_writer.h

145 lines
5.5 KiB
C++

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/* Author: Tim Field */
#ifndef COLLADA_URDF_COLLADA_WRITER_H
#define COLLADA_URDF_COLLADA_WRITER_H
#include "collada_urdf/collada_urdf.h"
#include <map>
#include <dae.h>
#include <dae/daeDocument.h>
#include <dae/daeErrorHandler.h>
#include <dae/domAny.h>
#include <dom/domCOLLADA.h>
#include <dom/domConstants.h>
#include <dom/domElements.h>
#include <dom/domTriangles.h>
#include <dom/domTypes.h>
#include <resource_retriever/retriever.h>
#include <urdf/model.h>
#include <urdf/pose.h>
#include <angles/angles.h>
namespace collada_urdf {
class Mesh;
/**
* Implements writing urdf::Model objects to a COLLADA DOM.
*
* The API for this class is unstable. The public API for collada_urdf is declared in collada_urdf.h.
*/
class ColladaWriter : public daeErrorHandler
{
private:
struct SCENE
{
domVisual_sceneRef vscene;
domKinematics_sceneRef kscene;
domPhysics_sceneRef pscene;
domInstance_with_extraRef viscene;
domInstance_kinematics_sceneRef kiscene;
domInstance_with_extraRef piscene;
};
public:
ColladaWriter(urdf::Model const& robot);
virtual ~ColladaWriter();
boost::shared_ptr<DAE> convert();
protected:
virtual void handleError(daeString msg);
virtual void handleWarning(daeString msg);
private:
void initDocument(std::string const& documentName);
SCENE createScene();
void setupPhysics(SCENE const& scene);
void addGeometries();
void loadMesh(std::string const& filename, domGeometryRef geometry, std::string const& geometry_id);
bool loadMeshWithSTLLoader(resource_retriever::MemoryResource const& resource, domGeometryRef geometry, std::string const& geometry_id);
void buildMeshFromSTLLoader(boost::shared_ptr<Mesh> stl_mesh, daeElementRef parent, std::string const& geometry_id);
void addKinematics(SCENE const& scene);
void addJoints(daeElementRef parent);
void addKinematicLink(boost::shared_ptr<urdf::Link const> urdf_link, daeElementRef parent, int& link_num);
void addVisuals(SCENE const& scene);
void addVisualLink(boost::shared_ptr<urdf::Link const> urdf_link, daeElementRef parent, int& link_num);
void addMaterials();
domEffectRef addEffect(std::string const& geometry_id, urdf::Color const& color_ambient, urdf::Color const& color_diffuse);
void addBindings(SCENE const& scene);
domTranslateRef addTranslate(daeElementRef parent, urdf::Vector3 const& position, daeElementRef before = NULL, bool ignore_zero_translations = false);
domRotateRef addRotate(daeElementRef parent, urdf::Rotation const& r, daeElementRef before = NULL, bool ignore_zero_rotations = false);
void addMimicJoint(domFormulaRef formula, const std::string& joint_sid,const std::string& joint_mimic_sid, double multiplier, double offset);
std::string getTimeStampString() const;
private:
static int s_doc_count_;
urdf::Model robot_;
boost::shared_ptr<DAE> collada_;
domCOLLADA* dom_;
domCOLLADA::domSceneRef scene_;
domLibrary_geometriesRef geometriesLib_;
domLibrary_visual_scenesRef visualScenesLib_;
domLibrary_kinematics_scenesRef kinematicsScenesLib_;
domLibrary_kinematics_modelsRef kinematicsModelsLib_;
domLibrary_jointsRef jointsLib_;
domLibrary_physics_scenesRef physicsScenesLib_;
domLibrary_materialsRef materialsLib_;
domLibrary_effectsRef effectsLib_;
domKinematics_modelRef kmodel_;
std::map<std::string, std::string> geometry_ids_; //!< link.name -> geometry.id
std::map<std::string, std::string> joint_sids_; //!< joint.name -> joint.sid
std::map<std::string, std::string> node_ids_; //!< joint.name -> node.id
};
}
#endif