// Package opencode implements the opencode (sst/opencode) agent adapter: // launching new TUI sessions, resuming sessions by native id, installing a // workspace-local activity plugin, and reading plugin-derived session info. // // opencode differs from Claude Code and Codex in two ways AO has to bridge: // - It has no native command-hook config (no settings.local.json / hooks.json // equivalent). Its only lifecycle-extensibility surface is a JS/TS plugin // loaded from .opencode/plugins/, so GetAgentHooks installs an AO-owned // plugin file (see hooks.go) instead of merging JSON. // - Its CLI exposes only one approval flag (--dangerously-skip-permissions) // and no system-prompt flag, so the graduated permission modes and the // system prompt are deferred to opencode's own config. // // AO-managed sessions derive native session identity and display metadata from // the opencode plugin's reported events, mirroring the Codex adapter. package opencode import ( "context" "os" "os/exec" "path/filepath" "runtime" "strings" "sync" "github.com/aoagents/agent-orchestrator/backend/internal/adapters" "github.com/aoagents/agent-orchestrator/backend/internal/ports" ) const ( // adapterID is the registry id and the value users pass to // `ao spawn --agent`. It matches domain.HarnessOpenCode. adapterID = "opencode" // Normalized session-metadata keys the opencode plugin persists into the AO // session store and SessionInfo reads back. Shared vocabulary with the Codex // and Claude Code adapters so the dashboard treats every agent uniformly. opencodeAgentSessionIDMetadataKey = "agentSessionId" opencodeTitleMetadataKey = "title" opencodeSummaryMetadataKey = "summary" ) // Plugin is the opencode agent adapter. It is safe for concurrent use; the // binary path is resolved once and cached under binaryMu. type Plugin struct { binaryMu sync.Mutex resolvedBinary string } // New returns a ready-to-register opencode adapter. func New() *Plugin { return &Plugin{} } var _ adapters.Adapter = (*Plugin)(nil) var _ ports.Agent = (*Plugin)(nil) // Manifest returns the adapter's static self-description. func (p *Plugin) Manifest() adapters.Manifest { return adapters.Manifest{ ID: adapterID, Name: "opencode", Description: "Run opencode worker sessions.", Version: "0.0.1", Capabilities: []adapters.Capability{ adapters.CapabilityAgent, }, } } // GetConfigSpec reports the agent-specific config keys. opencode exposes none // yet: model and agent selection are read from opencode's own config // (opencode.json / ~/.config/opencode), exactly as a normal launch. func (p *Plugin) GetConfigSpec(ctx context.Context) (ports.ConfigSpec, error) { if err := ctx.Err(); err != nil { return ports.ConfigSpec{}, err } return ports.ConfigSpec{}, nil } // GetLaunchCommand builds the argv to start a new interactive opencode session. // Shape: // // opencode [--dangerously-skip-permissions] [--prompt ] // // The session runs in the worktree (cwd is set by the runtime, as for Claude // Code and Codex). opencode has no CLI flag to set a system prompt, so // cfg.SystemPrompt / SystemPromptFile are intentionally ignored here — opencode // resolves instructions from its own config and AGENTS.md rules. The initial // task prompt is delivered via --prompt (its argument, so a leading "-" is not // read as a flag). func (p *Plugin) GetLaunchCommand(ctx context.Context, cfg ports.LaunchConfig) (cmd []string, err error) { binary, err := p.opencodeBinary(ctx) if err != nil { return nil, err } cmd = []string{binary} appendPermissionFlags(&cmd, cfg.Permissions) if cfg.Prompt != "" { cmd = append(cmd, "--prompt", cfg.Prompt) } return cmd, nil } // GetPromptDeliveryStrategy reports that opencode receives its prompt in the // launch command itself (via --prompt). func (p *Plugin) GetPromptDeliveryStrategy(ctx context.Context, cfg ports.LaunchConfig) (ports.PromptDeliveryStrategy, error) { if err := ctx.Err(); err != nil { return "", err } return ports.PromptDeliveryInCommand, nil } // GetRestoreCommand rebuilds the argv that continues an existing opencode // session: `opencode [--dangerously-skip-permissions] --session `. // It re-applies the permission flag (resume otherwise reverts to the configured // default) but not the prompt, which the session already carries. ok is false // when the plugin-derived native session id has not landed yet, so callers fall // back to fresh launch behavior — mirroring the Codex adapter. func (p *Plugin) GetRestoreCommand(ctx context.Context, cfg ports.RestoreConfig) (cmd []string, ok bool, err error) { if err := ctx.Err(); err != nil { return nil, false, err } agentSessionID := strings.TrimSpace(cfg.Session.Metadata[opencodeAgentSessionIDMetadataKey]) if agentSessionID == "" { return nil, false, nil } binary, err := p.opencodeBinary(ctx) if err != nil { return nil, false, err } cmd = make([]string, 0, 4) cmd = append(cmd, binary) appendPermissionFlags(&cmd, cfg.Permissions) cmd = append(cmd, "--session", agentSessionID) return cmd, true, nil } // SessionInfo surfaces opencode plugin-derived metadata. Metadata is // intentionally nil for opencode: callers get the normalized fields directly, // matching the Codex adapter. func (p *Plugin) SessionInfo(ctx context.Context, session ports.SessionRef) (ports.SessionInfo, bool, error) { if err := ctx.Err(); err != nil { return ports.SessionInfo{}, false, err } info := ports.SessionInfo{ AgentSessionID: session.Metadata[opencodeAgentSessionIDMetadataKey], Title: session.Metadata[opencodeTitleMetadataKey], Summary: session.Metadata[opencodeSummaryMetadataKey], } if info.AgentSessionID == "" && info.Title == "" && info.Summary == "" { return ports.SessionInfo{}, false, nil } return info, true, nil } // appendPermissionFlags maps AO's permission modes onto opencode's single // approval flag. opencode exposes only --dangerously-skip-permissions (no // graduated accept-edits/auto modes), so: // - bypass-permissions → --dangerously-skip-permissions // - default / accept-edits / auto → no flag. opencode resolves approvals from // its own `permission` config exactly as a normal launch. func appendPermissionFlags(cmd *[]string, permissions ports.PermissionMode) { if normalizePermissionMode(permissions) == ports.PermissionModeBypassPermissions { *cmd = append(*cmd, "--dangerously-skip-permissions") } } func normalizePermissionMode(mode ports.PermissionMode) ports.PermissionMode { switch mode { case ports.PermissionModeDefault, ports.PermissionModeAcceptEdits, ports.PermissionModeAuto, ports.PermissionModeBypassPermissions: return mode default: // Empty or unrecognized: defer to opencode's own config (no flag). return ports.PermissionModeDefault } } // ResolveOpenCodeBinary returns the path to the opencode binary on this machine, // searching PATH then a handful of well-known install locations (the install // script's ~/.opencode/bin, Homebrew, npm global). Returns "opencode" as a // last-ditch fallback so callers see a clear "command not found" rather than an // empty argv. func ResolveOpenCodeBinary(ctx context.Context) (string, error) { if err := ctx.Err(); err != nil { return "", err } if runtime.GOOS == "windows" { for _, name := range []string{"opencode.cmd", "opencode.exe", "opencode"} { if path, err := exec.LookPath(name); err == nil && path != "" { return path, nil } } candidates := []string{} if appData := os.Getenv("APPDATA"); appData != "" { candidates = append(candidates, filepath.Join(appData, "npm", "opencode.cmd"), filepath.Join(appData, "npm", "opencode.exe"), ) } for _, candidate := range candidates { if fileExists(candidate) { return candidate, nil } } return "opencode", nil } if path, err := exec.LookPath("opencode"); err == nil && path != "" { return path, nil } candidates := []string{ "/usr/local/bin/opencode", "/opt/homebrew/bin/opencode", } if home, err := os.UserHomeDir(); err == nil { candidates = append(candidates, filepath.Join(home, ".opencode", "bin", "opencode"), filepath.Join(home, ".npm", "bin", "opencode"), ) } for _, candidate := range candidates { if fileExists(candidate) { return candidate, nil } if err := ctx.Err(); err != nil { return "", err } } return "opencode", nil } func (p *Plugin) opencodeBinary(ctx context.Context) (string, error) { p.binaryMu.Lock() defer p.binaryMu.Unlock() if p.resolvedBinary != "" { return p.resolvedBinary, nil } binary, err := ResolveOpenCodeBinary(ctx) if err != nil { return "", err } p.resolvedBinary = binary return binary, nil } func fileExists(path string) bool { info, err := os.Stat(path) return err == nil && !info.IsDir() }